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	<title>Comments on: Google Image Labeler relies on crowdshop labor</title>
	<atom:link href="http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/feed/" rel="self" type="application/rss+xml" />
	<link>http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/</link>
	<description>This can all be made better. Ready? Begin.</description>
	<pubDate>Fri, 21 Nov 2008 03:11:53 +0000</pubDate>
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		<title>By: Orin</title>
		<link>http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-99251</link>
		<dc:creator>Orin</dc:creator>
		<pubDate>Mon, 02 Jun 2008 20:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-99251</guid>
		<description>maybe its my bad luck, but this game is NSFW in my opinion. i have labeled pictures from scenery to the human body, and the human body pictures seem derogatory at best. there should be a button that says inappropriate picture on the side which sets it up for review and then doomed for the filter.

other than that the game is fun for a time waster, almost as good as bejeweled</description>
		<content:encoded><![CDATA[<p>maybe its my bad luck, but this game is NSFW in my opinion. i have labeled pictures from scenery to the human body, and the human body pictures seem derogatory at best. there should be a button that says inappropriate picture on the side which sets it up for review and then doomed for the filter.</p>
<p>other than that the game is fun for a time waster, almost as good as bejeweled</p>
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		<title>By: Chris Messina</title>
		<link>http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-16229</link>
		<dc:creator>Chris Messina</dc:creator>
		<pubDate>Wed, 06 Sep 2006 03:56:46 +0000</pubDate>
		<guid isPermaLink="false">http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-16229</guid>
		<description>My metric is my own experience -- and that I had to "skip" too often instead of creating usable labels. At the very least, trying different sizes to explore accuracy should be openly explored.

When the image quality impacts both my enjoyment and effectiveness at 'playing the game' it is, to me, an issue worth addressing.</description>
		<content:encoded><![CDATA[<p>My metric is my own experience &#8212; and that I had to &#8220;skip&#8221; too often instead of creating usable labels. At the very least, trying different sizes to explore accuracy should be openly explored.</p>
<p>When the image quality impacts both my enjoyment and effectiveness at &#8216;playing the game&#8217; it is, to me, an issue worth addressing.</p>
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		<title>By: drew</title>
		<link>http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-16226</link>
		<dc:creator>drew</dc:creator>
		<pubDate>Wed, 06 Sep 2006 03:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://factoryjoe.com/blog/2006/09/01/google-image-labeler-relies-on-crowdshop-labor/#comment-16226</guid>
		<description>"In my experience, I found the images were often too small to make out clearly"

What's the metric for this? Exactly how big should they be, and why?

Small images load faster, which may help gameplay on slow links. Small images buffer against NSFW or just NappropriateFW, and others have rumored that imagelabeler may replace solitare for some people at work. The labeler images might be the same size as the thumbs at images.google.com, in which case you're tagging them at the same level that they can be "read" in the search results. 

I think it's strange that you're complaining about image quality in a game that's almost purely a time-waster for you (until you can benefit from the improved search). And, I hope people will turn to clones of IL that are just as fun, but publish the tag info for everyone. IL might be helping google organize the world's information, but there seems to be a lot of needless "one-way sucking in of the world's information" first :(</description>
		<content:encoded><![CDATA[<p>&#8220;In my experience, I found the images were often too small to make out clearly&#8221;</p>
<p>What&#8217;s the metric for this? Exactly how big should they be, and why?</p>
<p>Small images load faster, which may help gameplay on slow links. Small images buffer against NSFW or just NappropriateFW, and others have rumored that imagelabeler may replace solitare for some people at work. The labeler images might be the same size as the thumbs at images.google.com, in which case you&#8217;re tagging them at the same level that they can be &#8220;read&#8221; in the search results. </p>
<p>I think it&#8217;s strange that you&#8217;re complaining about image quality in a game that&#8217;s almost purely a time-waster for you (until you can benefit from the improved search). And, I hope people will turn to clones of IL that are just as fun, but publish the tag info for everyone. IL might be helping google organize the world&#8217;s information, but there seems to be a lot of needless &#8220;one-way sucking in of the world&#8217;s information&#8221; first <img src='http://factoryjoe.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /></p>
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